Turok 2008
Turok is a first-person shooter video game developed by Propaganda Games, and published by Disney Interactive Studios (through its Touchstone Games banner) for the PlayStation 3 and Xbox 360 in February 2008, later ported on to Microsoft Windows in April. This is the only game produced under the Touchstone Games label. The game is loosely based on the comic book series of the same title and is a reboot of previous Turok video games. Players assume the role of Native American space marine Joseph Turok, who is part of a team sent to a remote planet to apprehend General Roland Kane, Turok's former commanding officer, who is now a wanted war criminal. After crash landing, Turok discovers that the planet is home to all manner of dinosaurs, and must fight both the predatory creatures and Kane's private army on his mission to take down his former mentor.
Turok 2008
The Turok franchise has a storied history. Long before Halo, it was one of the first console-centric FPS games to really make a name for itself. Its core conceit of hunting down dinosaurs is novel even today, and it was right there alongside Goldeneye making the case for FPS with a gamepad. Given all that, it is somewhat poetic that the Turok remake from 2008 owes so much to that Xbox launch title of note. In the past, Turok games were aping Quake with high speed hijinks, multiplayer-only expansions and the ridiculous Cerebral Bore super-weapon. In this new incarnation, you instead have a deliberate pacing, a two weapon limit, and even a level reminiscent of the infamous Library. Turok isn't a bad game, but it lacks both the identity of its forebears and the innovation of true standouts in this genre.
The level design doesn't help in this regard, as Turok has no idea what to do if you give it an open environment to work with. Everything in the jungle is green, which is realistic, but leads to players getting turned around and backtracking needlessly. This is compounded by the dinosaur enemies, which speedily surround you and knock you down with pounces. It's a neat idea, but it shifts your vision whenever it happens and disorients you. The game does better during corridor sections, up until it asks the player to preform minor jumping challenges that lead to swift deaths and repeated dialogue. Shooters made in 2008 should know better than to include any hint of first person platforming.
Of course, players who reach the sea monster boss will be used to cheap deaths, as the cave level of Turok is basically an homage to Halo's Library level. After discovering a science lab that was growing genetically altered scorpions, because of course they were, you are dropped underground and expected to fend off a parade of the creatures. You also have to navigate the dark tunnels and jump over easy to miss bottomless pits. When you finally get past the innumerable scorpions, a brigade of soldiers appear and summon more scorpions, as if the fight wasn't overwhelming enough. The scorpions aren't particularly interesting to fight, but they will knock you down and keep you pinned while their friends stab you over and over. It's a grueling stage that tests the player's patience, and I wouldn't be surprised if many players in 2008 threw in the towel right then and there.
It is worth mentioning briefly that the console version of the game is most likely the one you want to seek out if you're interested in giving Turok a shot. I played the PC version of the game, and the port is a mess, which is sadly typical of games from 2008. The right stick with a controller is locked into a very low sensitivity that makes the game virtually unplayable. The keyboard and mouse controls are fine, but the game was obviously designed with a gamepad in mind. There was also a weird issue where minimizing the game wouldn't disable it, causing you to be able to invisibly navigate the menus and hear the background music blaring. There might be good reason why Disney didn't bother putting this one up on Steam.
Turok is a frustrating game at times. There are hints of greatness with the various weapons, and fighting raptors and other giant lizards is fun and novel. However, the game is too dreary and takes itself far too seriously considering its premise. The boss fights take you straight out of the action, and the knockback mechanics are realistic but unwieldy. If played in 2008, the game would be technically impressive, but stripped of that in 2015 you just have a disappointingly generic shooter that happens to feature dinosaurs. It's a shame that Propoganda Games never got to make Turok 2, as there was a ton of potential here that will go unrealized.
Turok (2008) is plagued by motion blur and post effect which can make some sick. I found some simple ini fixes in the install dir. I also have increased the fov and enabled some misc tweaks for increased graphic quality and increased memory pool size. Just copy these into the Turok install directory and overwrite the originals. When starting the game select no the disclaimer that pops up showing a change of ini variables.
A Continuity Reboot by Propaganda Games and Disney's Touchstone Games, simply titled Turok, was released in 2008 for PlayStation 3, PC and Xbox 360, with the titular hero as a Space Marine. While not a terrible game, it was dismissed as simply a generically-average shooter that had the bad fortune to be released at a point when several unique and very good shooters were crowding the market, and received predictably poor reviews and fan reception. While a sequel was planned, it was cancelled, deep-sixing Touchstone Games and Disney's move to make a franchise out of it. (Ironically, Disney would purchase the company who took the Acclaim name and finish off the brand name for good in 2010, while DreamWorks Animation obtained the rights to the Turok franchise when they purchased copyright holder Classic Media in 2012.)
In 2019, 11 years after the release of the 2008 reboot, Pillow Pig Games and Universal Studios Interactive announced Turok: Escape from Lost Valley, a 2D isometric action game with a cutesy, Super-Deformed art style. It released on July 25, 2019 on Steam. The trailer can be seen here.These games provide examples of:
Turok 2008 (ps3), Is one of the best Dino Shooting games to ever have been made, with 8/10 on most sites in 2008, the game is forgotten. and ALL of the PS3 servers and DLC are ALL GONE. WE (Millions) are asking to republish TUROK 2008 PS3 game to PS4 via PSN for any price if full remake in HD with trophy support 59.99 is fine.. if just the game ported, 49.99. CAPCOM published the game in japan wile Disney/touchstone and now extinct propaganda games (WHO WHERE MAKING TUROK 2 (2009) and 80% complete, Disney pulled the pug and shut it down.What we want PS4 PSN or DIC ONLY in USA format!! any price we will pay.1x TUROK PS4 HD With trophy support or not. HD is not a must have.2. we REALLY want DISNEY/CAPCOM/TOUCHSTONE to come together an finish propaganda games 80% complete TUROK 2 2009-2011 PS# but we want a complete remake or finished product with FULL trophy, and HD support. we will agree to 69.99 via USA PSN pre order. Hear our Dino roar, and make our wish come true!
Most think of Turok: Dinosaur Hunter for the Nintendo 64 when they hear the name Turok. In 2008, however, developer Propaganda Games and publisher Touchstone Games (which is affiliated with Disney Interactive Studios, strangely) tried to reboot the series with a game clearly inspired Aliens that throws in some dinosaurs and recognizable voice actors for good measure.
LONDON, England - (November 2, 2007) - Turok, the epic, sci-fi first person shooter, will be released in spring 2008 for Windows PC, Touchstone announced today. Touchstone previously announced that Turok, one of next year's most anticipated games, will be available for the Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION3 computer entertainment system. Developed by Propaganda Games, Turok for consoles will be available at retail stores on February 8th, 2008.
"First person shooters have a rich history on the Windows PC platform and are known for having enthusiastic, dedicated fans," said Josh Holmes, vice president and general manager, Propaganda Games. "Turok will be an unforgettable experience ideal for the Windows PC platform when it becomes available in 2008."
Since its inception in 2008, the Utah CCTS KL2 Program rationale has been to distinguish itself by providing promising junior faculty researchers with multidimensional mentored research experiences that enable them to develop, demonstrate, and disseminate translational science to advance health. The program draws scholars from the large pool of candidates in the seven Utah CCTS partnering institutions and provides a path to research success. The end result is the creation of a diverse team of scientists who impact local and national healthcare priorities from birth to end of life. Program impact is demonstrated by research productivity where 67% of past scholars have received additional career development awards and collectively have published 317 manuscripts with 7,094 citations (average H-index = 9.8). The objective of the Utah KL2 program for the next five years is to have promising junior faculty members achieve research success. While the typical determinant of research success is attainment of R01 level NIH support, we broaden the definition of K to Research success to include leading a scientific research enterprise of >$200,000 in annual support and conducting research with substantial impact on health and healthcare. We will realize this objective with the following three aims: Aim 1 : Improve the proportion of KL2 scholars who achieve ?K to R equivalent Success?, including increasing the proportion (from 17% to 50%) who are the PI on an R01 equivalent award within 5 years of completing their mentored training award. Aim 2 Increase the number of Utah CCTS KL2 Scholars who are underrepresented in medicine (URM). Aim 3 : Proactively strengthen and expand use of existing clinical and translational science career development opportunities within the Utah CCTS ecosystem and the national CTSA network. Key program design features include the University?s Vice President?s Clinical and Translational science (VPCAT) program. This two year intensive experience provides the curricular and mentoring foundation for KL2 scholars by using the holistic Matrix Mentoring Model, development of an Individual Development Plans (IDP), and training in Management Essentials for Principal Investigators. We will build on these features to accomplish our stated aims by 1) creating an institutional infrastructure specifically designed to support new investigators in pursuit of R01s, 2) implementing targeted recruitment of those underrepresented in medicine beginning at the pre-doctoral level, and 3) expand use of Utah CCTS community outreach resources and augment links with other CTSA programs. The Utah KL2 directors, Steering Committee, and established External Advisory Board will provide guidance for the program as it expands from two to four NCATS supported scholars, with a focus on increasing the diversity of the group. In addition, we will also add the option for a third year of support for scholars for whom the additional funding would be transformative. 041b061a72